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glide api造句

造句与例句手机版
  • However, these issues were quickly overcome and the Glide API fell by the wayside.
  • It became standard for 3D games to offer support for the company's Glide API.
  • This should give not only support for games that use the Glide API, but also provide Direct3D support to Win9x guests.
  • Again, like with the RIVA 128, the lack of Glide API support hindered Nvidia's opportunities for market share growth.
  • In games that supported the Glide API, Voodoo2 SLI setups were able to consistently perform faster and offer better image quality than the TNT2.
  • The final implementation was written in C and used the Glide API, which has since fallen out of use due to being specific to 3dfx adapters.
  • The first true graphics hardware support was added to Mesa in 1997, based upon the Glide API for the then new 3dfx Voodoo I / II graphics cards and their successors.
  • One major disadvantage for Nvidia was that many games during RIVA 128's lifetime used 3Dfx's proprietary Glide API . Legally, only 3Dfx cards could use 3Dfx's Glide API.
  • One major disadvantage for Nvidia was that many games during RIVA 128's lifetime used 3Dfx's proprietary Glide API . Legally, only 3Dfx cards could use 3Dfx's Glide API.
  • The graphics were boosted when Digital Image Design ( DID ) released the " Graphics + "-Patch, which added Rendition V閞it?hardware support and Glide API for 3dfx graphics card support to EF2000.
  • It's difficult to see glide api in a sentence. 用glide api造句挺难的
  • OpenGL appeared in the early'90s as a professional graphics API, but originally suffered from performance issues which allowed the Glide API to step in and become a dominant force on the PC in the late'90s.
  • Software applications that leverage the forthcoming DirectX 6.0 API, the OpenGL 1.2 API and 3Dfx Glide API will add value to improve 3-D performance as they will be optimised for the 3DNow ! technology.
  • So, along with the advanced software 3D renderer, " Unreal " was built to take advantage of the 3Dfx Glide API, which emerged as the dominant interface towards the end of the game's development.
  • Its design was similar to that of both the Picasso96 graphics card drivers and operated in a similar fashion to the 3dfx Glide API, which provided a uniform and standardised way for programmers to create software for the 3D graphics cards that were available at the time.
  • In fact, prior to the release of the NVIDIA GeForce 256, the Millennium G400 MAX was a respectable Direct3D card, competitive with Voodoo3 3500 and TNT2 Ultra . 3dfx had an edge in some games with its low-overhead Glide API and NVIDIA was, for a long time, king of OpenGL.
  • The Voodoo2 enjoyed remarkably long usage in many computer systems, as a Voodoo2 SLI setup was competitive with newer cards like NVIDIA's RIVA TNT2, Matrox's Millennium G400, and even NVIDIA's GeForce 256.3dfx's Glide API played an essential role in this longevity because some games were still tailored more towards Glide than Direct3D or OpenGL . Long after the chipset's obsolescence, some dedicated enthusiasts did get later games working with a Voodoo2, e . g.
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